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1. Tactical Play Arrows & Fleet Battle Recording - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 14/11/2007 19:10:47 Think American Football and how the presentation of the plays are displayed by games and commentators. Namely, through a series of hooked arrows and line diagrams showing the movements of indi...
- by Gryffyn Civire - at 2007.11.14 19:08:00
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2. Graphical Effect for Act of Salvaging - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 14/11/2007 18:55:31 I would really like to see a graphical effect for the act of successfully salvaging from a ship. Maybe even racial specific salvage gear. The current lack thereof isn't exactly inspiring: R...
- by Gryffyn Civire - at 2007.11.14 18:48:00
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3. System "Fine-Tuning" Mini-Game - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 10/11/2007 20:35:53 For those quiet moments: A 'paradroid' style mini-game (player vs. AI) where players must interconnect pathways / switches in order to overcome a system breakdown / virus / inefficiency. - P...
- by Gryffyn Civire - at 2007.11.10 20:31:00
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4. System "Fine-Tuning" Mini-Game - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 10/11/2007 20:35:53 For those quiet moments: A 'paradroid' style mini-game (player vs. AI) where players must interconnect pathways / switches in order to overcome a system breakdown / virus / inefficiency. - P...
- by Gryffyn Civire - at 2007.11.10 20:31:00
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5. Imperial Overcharge Stations - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 10/11/2007 19:25:28 Edited by: Gryffyn Civire on 10/11/2007 19:25:17 Empire based technology which allows ships entering the station to receive an overload bonus for a fee. Paying the fee engages the bonus whic...
- by Gryffyn Civire - at 2007.11.10 19:23:00
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6. Nebulisers - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias Would it also be useful in the treatment of asthma, cystic fibrosis and other respiratory diseases? http://en.wikipedia.org/wiki/Nebulizer Hmm. An interesting hypothesis. I know an Amarrian scientist or three...
- by Gryffyn Civire - at 2007.11.04 17:11:00
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7. Nebulisers - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 04/11/2007 12:18:32 The Idea: A relatively cheap and fragile ranged battlefield tactical deployable. A launched missile / torpedo, which over a short period of time (five to ten minutes), creates or coalesces a ...
- by Gryffyn Civire - at 2007.11.04 12:09:00
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8. Salvage Ship Set-Ups - in Ships and Modules [original thread]
As a newcomer to the game, I am excited by the idea of creating a salvage specialist. That is, an Engineer / Manufacturer who travels the cosmos making a living inspecting wrecks - and perhaps making a few of his own along the way. With this in mi...
- by Gryffyn Civire - at 2007.10.27 21:14:00
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9. Missions and the Exodus - in Missions & Complexes [original thread]
A few thoughts: I think the natural wish of the playerbase is to play at their own pace. If an exodus into 0.0 space is to occur, it will happen naturally over time, perhaps in 'pulses' when players feel confident enough. If the circumstances ar...
- by Gryffyn Civire - at 2005.07.16 12:35:00
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10. The "EVE learning curve" .. - in EVE General Discussion [original thread]
New players might benefit from a 'new pilot skill tree', which shows which skills are required, dependent on which profession the pilot is pursuing. This could be a community project or included in the game, perhaps as part of the tutorial. It sho...
- by Gryffyn Civire - at 2005.07.15 08:54:00
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11. So far, COLD WAR = random constant disconnects. - in EVE General Discussion [original thread]
I suffer from random disconnects also. Anecdotally, Ive noticed it happens a lot when I am dragging items from one window to another or dragging window size sliders. Perhaps there is an interface bug here? Anyone confirm a pattern? It may be just ...
- by Gryffyn Civire - at 2005.07.15 08:49:00
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12. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Ideas based on broadening 'environment' to 'tactical circumstance'. Ammunition Explosion: On the rare occasion that a vessel is carrying a quantity of missiles /smartbombs, those items have a minute chance of being ignited as a secondary explo...
- by Gryffyn Civire - at 2005.07.14 15:04:00
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13. License to kill - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn Civire on 14/07/2005 12:48:36 Edited by: Gryffyn Civire on 14/07/2005 12:47:10 A few thoughts on policing first, bounty hunting later: Fundamentally, there needs to be diffierent levels of policing response to negative ...
- by Gryffyn Civire - at 2005.07.14 12:46:00
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14. eve-online.com dosnt work ? - in Issues, Workarounds & Localization [original thread]
This is a big problem for me, as a new player. I cannot access the item database to make informed choices. Quite annoying. Can anyone confirm any work arounds?
- by Gryffyn Civire - at 2005.07.11 22:45:00
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15. Looting sucks! - in EVE New Citizens Q&A [original thread]
Maybe there should be "tractor beam" technology available to capture distant containers and pull them into the cargo hold.
- by Gryffyn Civire - at 2005.07.11 22:42:00
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